Tuesday, March 31, 2009

How the West was Rude: Call of Juarez: Bound in Blood Footage

If you can look past the characters penchant for sexual harassment and senseless animal slaughtering you may actually find merit in this gameplay footage from Call of Juarez: Bound in Blood.



It's nice to see more western games (no pun intended) in production. The Old West is the perfect canvass for a video game. Blood, guns, greed and justice—all silhouetted by the mighty American Frontier. It doesn’t get more epic than this.

With both Juarez:BIB and Red Dead Redemption galloping into 2009 I couldn't think of a better time to dust off the ol' spurs and food dehydrator.
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Friday, March 20, 2009

More thought's on Flower: Chris's Perspective


Sometimes, I think about the things I would say to the child version of myself if I could travel back in time to meet him: the profound life lessons, which girls to avoid, confidence-boosting details on what adult Chris would become and so on. As much as I would love the opportunity to spend some time with the younger me, something tells me, despite my best efforts, I would probably waste whatever time I had showing him how intense video games are in the future.

Think about it. What would you have done if the grown-up you came in your room, unplugged your NES, put a giant HD television in front of that 19'' Symphonic CRT you were rockin' and showed you Metal Gear Solid, Uncharted, Resident Evil or Call of Duty 4…

If you were anything like me, you probably would have shit the big one.

But after the initial shock, I think young Chris would jump right in to nearly any modern game I showed him, because as much as games have changed, for the most part they still revolve around the same concepts they always have. Kill the bad guys, save the girl, explore the world and complete the mission. I don't think young Chris would be able to see it as clearly as I do now, but every modern space-marine-versus-the-aliens game you could throw at him is basically just an evolved version of Contra. Although games in this generation are more intense, more complicated and demanding on the player (not to be read as more difficult), they nearly always fall back on the same couple of principal ideas.

However there are exceptions to the rule. Every once and a while a game comes along that is so fresh, forward-thinking and unique you might feel like a future you brought it back in time for the current you to see. I recently spent some time with Flower, a downloadable game for the PS3 and I have to say thanks to future Chris for letting me check it out.

Flower is a game that gives you nothing to kill, nothing to destroy, no humans, no aliens, instead it offers a soothing, almost hypnotic gaming experience unlike any other in recent memory. If you really open up to the experience of Flower, it transcends beyond what I would call a video game to something more pure and simple, something else.

It is truly a relaxing game, this fact alone sets it apart from anything I have played in a long time. The relaxing element for me was magnified by the fact that I first played Flower just before going to bed, after a marathon session of Resident Evil 5 and Killzone 2, which are both intense to the point of being near-panic-inducing. It’s incredibly refreshing to play Flower after wading though countless dark and war-torn environments, killing anything that moves, knowing that you are only one wrong move away from instant death.

The controls are simple and instantly intuitive, just tilt the Dualshock3 back and forth or side to side to guide your “character”, a string of floating flower pedals, towards its destination. I am really surprised how well the motion controls work after so many failed attempts at using them by games with ten times the budget of flower. I had written off the PS3’s motion controls along time ago, but flower demonstrates that it is possible for them not only to work, but work exceptionally well.

As you breeze through Flower, the painterly graphics wash over you like rays of sunshine. Every blade of grass, leaf and pedal is so lovingly rendered you will swear you can smell the warm summer air coming trough your screen. Each of the five “stages” has its own unique visual mood and character, providing a variety to the experience that keeps you in at peak interest until the end of the relatively short play-through. With the lack of beauty and color in many modern games, it’s not enough to say that Flower is visually inspired. It is visually inspirational.

There is a subtle narrative told through Flower that I won’t delve into here because I don’t want to take away any of what the game has to offer you. However, the game developers themselves have referred to flower as “a videogame version of a poem” if that gives you any idea of what to expect.

Although I can’t say for certain what young Chris would have thought of Flower, I can speculate that without the years of gaming experience that I now have, he may not have “got” it. However, for us who have grown up with them all of our lives, Flower proves to be a reminder that video games can be more than what we are accustomed to and perhaps offers insight to what games may become in the future.
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Cletus Clay Breaks the Mold


I just found out about this game 5 minutes ago and I'm already salivating at the prospect of getting my hands on it.

Imagine creating all of the art assets for a game, from the character models to animations to all of the textures. Now imagine doing it with clay models. That is the task that the folks at the independent studio Tuna have taken on for the upcoming downloadable game Cletus Clay. But this isn't just a game about clay models. It's an action side-scroller starring the southern bumpkin Cletus (and his brother Emmet if you want to tackle the game with a friend) in a battle with aliens across 12 stages. The makers describe it as a, "wild and crazy, no-holds-barred, rootin' tootin' varmint shootin' side-scrolling platform brawler for home console."

Check out this video and pay close attention to the waterfall. Amazing no?

Is Cletus Clay a front-runner for Game of the Year 2009? Only time will tell but lets hope that it does well enough to merit a revival of both Clay Fighter and Redneck Rampage.
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Wednesday, March 18, 2009

New Uncharted 2 Screens Reveal Drake's New Look

This latest batch of squeaky-clean screens from the follow up to Sony's Uncharted remind us that Nathan Drake still has a wonderful knack for looking fabulous, even in light of battling tanks in the Himalayas.

Drake, I must know what kind of pomade you are using to make you hair look so luxuriously HD? Also, Leon from over at Resident Evil wanted to know where you found that delightfully rugged, Mongol-chic winter coat. Apparently he left his vintage bomber jacket at the club a few weeks back.

From here on out, Blast Heroes is a game-fashion gossip blog.
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Monday, March 9, 2009

Jumpin’ Jellybeans! A Boy and His Blob dev WayForward Dishes out the Details

G4tv.com has an interesting interview with VIPs from WayForward in regard to their recently announced A Boy and His Blob wiimake.

While we’re on the subject of Blob, have you seen this game in motion?



Wow. The animation is gorgeous and the overall art directions oozes at the seams with sticky nostalgic goodness.

Now I’m hungry for jellybeans.
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Tuesday, March 3, 2009

Get Ready!!!: KOF XII Heading Home in July

2009 is shaping up to be another great year in gaming, especially now that the long-awaited, much-hyped, King of Fighters XII has an official release month. According to a press blurb that was dropped today by SNK, we can expect this strikingly beautiful and fully 2d fighter to hit both PS3 and 360 in July.

I am extremely excited about getting a copy of this game; predicting a lot of intentional pausing to get an up-close-and-personal view of the incredible art that went into making it. Hopefully it will play as good as it looks. I gotta practice my SNK style super move controls, those crazy-ass, quarter-forward-half-backward-back-to-forward-with-a-twist motions always gave me a hard time. I guess I need to hurry up and mod my fightstick with some Sanwa parts!

To get the hype goin' - check out this new, oddly "merican" style, trailer:


See you on PSN and Live in July! Continue Reading...

Sunday, March 1, 2009

Ken Pro Tips: Scrubs Take Note...


Tired of losing at Street Fighter 4?

This instructional video will get you up to par with the most elite players and will have you swimming in BPs.



Good game son...Now where did I put my backpack.
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