Monday, July 6, 2009

Totally Free 2d Fighter: Vanguard Princess


By now, with little doubt, I am sure your hands are perpetually stuck in joystick-deathgrip-mode from countless hours of Street Fighter 4 and maybe a bit of BlazBlue. Well, unfortunately (for your hands at least) I have got some news that most certainly is not going to help the situation - a totally new, totally free, 2d fighter from former CAPCOM employee Sugeno Tomoaki - a little jam that goes by the name of Vanguard Princess.

Why a game that has this much effort dumped into it is being given away, I have no idea. Perhaps the cutesty all-girl character roster isn't marketable enough, or perhaps Mr. Tomoaki is just a cool dude. Either way, we, the diserning gamers of the world, have reason to rejoice - fighting games are kickass and free fighting games are TOTALLY kickass. Need some convincing? Ok brah. Just peep this video.



The game runs in Windows, but before you start whining about not having a joystick for PC, remember that there are USB adaptors for both PS3 and XboX 360 joysticks. So really, you have no excuse not to check this bad boy out. You can download Vanguard Princess from this all-Japanese site.

Expect a full Blast Heroes review in the near future, until then, enjoy the hand-cramps!!!
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Thursday, June 25, 2009

Serious SLAM

If you haven't heard by now, I'll give you the short of it.

Serious Sam is coming to XBLA this summer with a fresh code of Hi-Def paint and 4 player co-op. Pat yourself on the back for shouting "awesome" loud enough for your co-workers to hear, then go home tonight and bear-hug your 360 (careful that it doesn't overheat.)

If you know me then you are aware that I'm a fan of snarky PR. To me it displays confidence in ones product. The game industry needs more swagger and if that means more disses, burns and beef, then I'm bout it' bout it'.

I was amused by this zesty statement found in the Serious Sam HD press release...

"Serious Sam HD is not your mother’s generic, large-scale, orchestral scored, Space Marine-themed epic FPS with dialogue that pretends it’s an RPG...instead, Serious Sam HD is a grab you by the jibblies run and gun, twitch FPS: BIG guns, TONS of enemies, 4-Player Online Co-Op and stunningly superfluous HD graphics that rival retail boxed games."

Duke Nukem is dead. Long live Serious Sam!
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Tuesday, June 9, 2009

E3 09: Adam's Picks


The real E3 is back, and what do you know? It's already over!

So what did I think? Well, I thought it was a deceptively good show. Many geeked profusely last week, some going as far to say it was the best in years, and maybe it was. It's really hard for me, someone who experienced E3 from a computer monitor on the other side of the country, to judge how grand the spectacle really was. I cant help but think that people got as worked up as they did this year because for the last two years, E3 was dead. This year's "return to form" show was bound to excite and exuberant amounts of praise were to be expected.

Then there are those who were disappointed by the shows overall lack of surprises. In the age of covert internet espionage it's almost impossible for companies like Sony and Microsoft to keep a secret. And it's just not the twitter-spies that spoiled the show, but the actually game companies themselves. Hideo Kojima teased his new games for over a month on his website, dropping hints and clues that made it obvious (a word I often don't associate with the notorious trickster) as to what his next projects were. The "leaked" footage of Trico surfaced just weeks before the E3 unveiling of The Last Guardian and was the most watched video on Youtube the day it surfaced. Interesting enough, Sony never asked the host to remove the video.

For whatever reason, game companies are becoming more anxious to spill the beans before the big show. Maybe it's a "beat the leak" strategy. This practice generates tons of hype, but I'd imagine it could also competitive companies the upper hand.

You know what the biggest E3 surprise was for me? Tons of great looking games are coming out in the near future, spanning all genres, styles and platforms, so many that it's daunting. It really blows my mind that the modern gaming landscape truly has something for everyone, ranging from 200 plus player first person shooter MAG, all the way to an HD remake of arcade classic Turtles in Time.

Well enough about the show. Let's get to the games of E3.

Here are some of the titles that excited me the most. NOTE: I decided to only include games that were demoed live at the show (sorry Last Guardian!).

Bit Trip Core (Wii)

Three months ago, indie developer Gaijin Games released the terrific Bit Trip Beat on the Nintendo Wii. I was shocked that it's sequel, Bit Trip Core, was announced at E3 and that it's being release this summer. This is insanity: I haven't even beaten and reviewed the first game yet and the sequel is just weeks away.

Bit Trip Core retains the vintage hard-pixel aesthetic of BEAT, but changes the rhythm-pong game play up entirely in favor of a play style that is too mathematical for me to put in words (just watch the video).

Bit Trip Beat is one of the hippest and hardest games to come out this year. It's follow-up, Bit Trip Core looks to dish out more old-school sadistic fun to brave and patient Wii owners later this summer.

TMNT: Turtles in Time Re-Shelled (XBLA, PSN)

I poked fun at this game last week and I'm starting to regret some of the things I said. Since that post high quality footage of the game from E3 was shown and am glad to report that Turtles in Time Re-Shelled is not using the dreadful character designs from the CGI movie.

I was skeptical about the games visuals and new 8-way directional game play, but as of now, I'm totally sold. I'm eating crow and it's delicious!

Did I mention this game comes out July 22?

Alan Wake (XBOX 360)

People have been talking about this game for over four years. Before E3 the only think I knew about Alan Wake was that it was the newest game from Remedy, creators of Max Payne, and that the game's protagonist is a writer (I immediately thought of that spooky movie with the guy that played Alan Grant from Jurassic Park).

I was immensely impressed with the live demo shown during Microsoft's conference and instantly fell in love with the premise and setting. I have a hunch that Alan Wake will be one of Microsoft's more classy exclusives. Looks like Twin Peaks with a dash of Resident Evil 4. Yes please!

Split Second (XBOX 360, PS3,)

I hate Michael Bay movies but would love a Michael Bay arcade-style racer. Lucky for me Black Rock Studios is making one and it's called Split Second.

The premise is similar to Excite Trucks for Wii. You race around triggering"events" that alter the course in your favor by ways of terrain deformation, route shortcuts, and explosions that bury the competition under smoldering remnants of jetliners, flight towers, you name it.

This is a Disney game, so maybe they will let you tear through Disney World. I would give anything to see the silver golf ball from Epcot blow up in my rear view window.

Joy Ride (XBLA)

Who doesn't like Kart racers? Who doesn't like FREE?

Joy Ride is a free kart racer available to Xbox LIVE Gold members which lets players race around Chuck Jones inspired courses with their LIVE Avatars.

If this game turned out to be as fun as it looks I'd totally be up for spending a few dollars on additional tracks, levels, cars...Hey wait a minute. What happened to this being free!? It's all good.


The Beatles: Rock Band (Wii, XBOX 360, PS3)

Like a lot of people, over the last 3 years I was swept up in plastic guitar game fever. Recently I've fallen off the bandwagon (haha!) because, personally, I haven't been impressed with the songs included in the recent Rock Band and Guitar Hero games. Thank god that the good people at Harmonix are bringing the music of one of the worlds most cherished popular acts of all time to their popular band-sim franchise.

"Ladies and gentleman...The Beatles!"

Ringo Starr said it best during his surprise appearance alongside Sir Paul during the MS's E3 conference. "The game is great...The graphics are really great....and...We (The Beatles) were great!"

I, personally, cant wait to dig into that bass line on Taxman.

'Splosion Man (XBLA)

While everyone was flocking to a souped-up version of a Nintendo DS game for Wii (New Super Mario Bros.) another side scrolling platformer called 'Splosion Man showed at E3 that looks better, funnier, and more fresh than Nintendo's latest Mario cash-in.

This latest game from Twisted Pixel was announced on April Fool's Day. Lucky for us, they weren't kidding when they announced that the indie company's new game was all about 'splosions.

'Splosion Man is set to kick off 360's Summer of Arcade 2009.

Project Natal (XBOX 360)

I know. Project Natal is not a game per say, but I was still impressed by it's showing. I'm glad that instead of launching a brand new console, Microsoft is rebooting their existing one through this potentially revolutionary way of experiencing games by way of Natal's fancy shmancy 3D camera.

I'm not expecting this new way of playing games to replace traditional pad-based gaming and I'm sure that Microsoft isn't either. The prospect of being able to enjoy both something old and something new, all on the same box that I already have sitting in my living room is really exciting (in my opinion).

Much like the Nintendo was before the Wii launched, Microsoft is probably being a lofty with their ambitions with Natal and their "controller free" revolution, so expectations should be tempered accordingly.

The live demonstrations of Natal were rough, but you cant deny that they looked fun. That's all that matters right?

THANKS FOR PLAYING E3 2009'! SEE YOU NEXT YEAR!
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Thursday, June 4, 2009

E3 2009: Chris's Picks


I have to admit, I rode the 2009 E3 hype train pretty damned hard. All the promises from developers of massive game announcements - along with the general consensus from gaming media that this year's E3 was to be a return to the awesome blow-outs of years passed - had me pumped as hell for the event.

Now that it's all said and done, did E3 2009 deliver on the promises? Was it indeed a return to form?

Well, yes and no. Sure, there where big stages, plenty of ridiculously loud house music, lasers, fog, giant presentation screens and booth babes - but as far as the actual games go - it was less than what I had hoped. Though there was a good deal of exciting games shown at this year's E3, I can't help to feel slightly underwhelmed at the nearly total lack of surprises and frustrated at the unnecessary focus this year on "motion controls" and other silly peripherals. But hey, you're reading the Blast Heroes blog, you don't want to hear about let-downs, you want to know what's hot! So in the name of true-commando-positivity, let's talk about what titles are on my "must have" radar. This is in no way a complete list, just the some of the games that either surprised me, or look totally rad.

Castlevania: Lords of Shadow
This was one of the few shockers at E3 for me this year. In what is quickly becoming typical Japanese studio form, Konami has decided to out-source one of their few respectable IPs to a basically un-known western studio: Mercury Steam. Now normally, this would have me ready to dragon punch your mom in the face in a fit of blind rage, but there is a killer twist to this story that has me more than a little excited about this game. Hideo Kojima, one of the most talented visionaries in gaming, has taken the role of producer on the project - I repeat: Hideo-mother-f-ing-Kojima is working on the new Castlevania game!!! I hope-beyond-hope that Kojima is given as much control as possible on the project and that his already busy schedule doesn't keep him from investing the time that a full-blown-current-gen Castlevania deserves. Kojima is a master at creating memorable characters, interesting and immersive gameplay, thick atmosphere and most importantly, amazing boss fights: If he really applies himself, this game could be a masterpiece.

Judging from the E3 trailer for the title, Konami is clearly investing some cash into the project (they hired Patrick Stewart to do voice over work!) and production values seem to be through the roof. Although the trailer doesn't really look much like what I would expect from the franchise: 3d, no platforming, no Belmonts, and no freaking Dracula - I am hopeful that this game will properly bring the legacy of Castlevania to a new generation.

The Last Guardian
About a month ago, I wrote a hype-piece for a "leaked" demo reel of what was reported to be the new game from Team ICO: project Trico. At that time nothing had been confirmed from Sony or Team ICO as to whether or not this footage was the real deal - but all that has changed now that E3 is over - the Last Guardian ( a much better title than Trico I must say) is indeed the final chapter in the ICO trilogy.

At Sony's press conference they dropped a new trailer for the project; though it very much resembles the original tech demo, there are some significant graphical updates, as well as a bit of new gameplay footage thrown in. Obviously, I am really itching to see what adventures this game will take us on. Team ICO have what few game game developers do - style and artistic vision. There is a definite mood and emotional weight in their projects that set them apart from the pack. I am sure this games beautifully designed characters will pull at your heart strings from the very start all the way to what is sure to be a tragic end ( your days are numbered, huge monster dude.).I am almost shocked at how well the brief trailer illustrates the touching relationship between the boy and his giant monster companion. This one will be a must have for sure.

Modern Warfare 2
Alright, I need to start by saying something: don't judge me. I'm a bit ashamed to love a game like Call of Duty: Modern Warfare as much as I do. The whole thing is a bit too patriotic, a bit too redneck, a bit too "Get-r-done." I guess the fact that I enjoy this game so much serves as a shinning testament to the incredible talents at Infinity Ward. The gunplay, set pieces, and storytelling in the original Modern Warfare sets the bar for all first person shooters to come.

The masters of the FPS craft are back in full swing with Modern Warfare 2 and if this trailer is any indication, they look like they are aiming to top the original game in every possible way. I have faith that the good ol' boys at Infinity Ward will deliver a game that is not only incredibly fun to play, but also incredibly politically biased.

Metal Gear: Rising
Rumors that a Metal Gear game would be making its way to the Xbox 360 have been floating around for a quite a while now, so Kojima's E3 announcement that he was working on a Metal Gear for microsofts system wasn't too big of a surprise. The news however, as to what type of game he was working on, did spice things up a bit. Apparently, the next Metal Gear will star the pretty-boy cyber-ninja: Raiden, and will be far more action-focused than previous installments ( I thought 4 was pretty action packed actually). Metal Gear: Rising is subtitled "Lightning Bolt Action" which is out-right goofy enough to actually sound sort of cool. At this point, I am thinking that this game will probably be more of a third person action title similar to the Ninja Gaiden series. Although that genre isn't necessarily my absolute favorite, I am excited to see where this new turn will take one of my favorite game series.

E3 2009 was for sure - much more of an event than the last few years. It's clear that the gaming industry is more of a money maker than ever. I guess that's why my expectations for lots of excellent games is set so high. Even though I would have liked to have really had my mind blown by a few unexpected announcements, there is still quite a bit to be excited about in the near future of games.

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Monday, June 1, 2009

Turtle's In Time Re-Shelled Pics: Asshole Turtles Confirmed

Joystiq has five pictures from the remake of arcade classic Turtle In Time, now titled TMNT: Turtles In Time Re-Shelled.

The pictures verify that our worst nightmare has come true: Like their recent CGI movie and Saturday morning counterparts, the Turtles in Re-Shelled looks like complete douche bags.

Gone our the sweet natured good boys from the early 90's, replaced by Red Bull chugging, walking reptilian hard-ons.

SIGH...

Oh well, at least they didn't desaturated the colors by 65%.
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E3 2009: Games We'd Hang Out With


So it's E3 time, and we here at Blast Heroes are having a hard time covering the big event.

You see, while there will be tons of cool games being shown at the big show, how many will we really REAALLY get jazzed for? Jazzed as in hyped, as in "I want to stay up all night playing this game then the next day at school, draw pictures of the game's weapons in the margins of my class notes".

Microsoft had a great conference today with the usual suspects on display.

There were plenty of plastic toys getting rolled-out (Tony Hawk: Ride, The Beatles: Rock Band) and enough gruff soldiers shooting baddies in the face to induce a trillion intergalactic space-boners.

Microsoft finally showed off their long-rumored motion-control interface, Project Natal, and it was surprisingly not horrible looking. On the contrary it actually looks really fun.

All in all, it was a great show, but I must say I was very disappointed that their wasn't a XBOX Live Arcade segment in Microsoft's presser. No, they save that for the luncheon afterwards.

Joystiq has the scoop on 2009's Summer of Arcade lineup, and although it doesn't looks as impressive as last years legendary roster of summer XBLA games, there is still plenty to get excited about.

Sony and Nintendo showcase their wares next. Stay tuned for more E3 commentary, live from our home computers in Middle America!

Isn't the internet grand?
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Wednesday, May 27, 2009

Higgin's Is Back And He Brought His Shooting Watch


Master Higgins triumphant return in this weeks WiiWare release, Adventure Island: The Beginning sweetens the pot with the inclusion of fun looking mini-games. Twitch-meister Higgins disciples will be pleased to know that a competitive Shooting Watching mode is included in this new release.

For those who are interesting in Xtreme tapping, but aren't interested in importing an official Shooting Watch, snatching up an e-copy of Adventure Island: The Beginning for $10 sounds like a perfect deal.

Now if only you could shoot out against people online...Hello Hudson!? How about a dedicated Shooting Watch game for XBLA? Sell it for $5 and have ranked and player matches, plus extra games modes like melon-smashing.

Get to work Higgins!
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Saturday, May 23, 2009

GIRL Has Made It To Mars!

After 92 days of stretching, the Noby Noby Boy community has finally reached Mars!



This comes as a surprise seeing as Noby's creator Keita Takahashi recently stated that at the rate that players were contributing length, GIRL wouldn't reach Mars for another three years or so.

Thankfully Takahashi introduced Lucky Week. Lucky Week is a new feature in Noby Noby designed to entice PS3 owners into playing more. Here's how it works: Every month or so, an announcement will be made that there will be a Lucky Week. Namco will draw a random number and any GIRL length that you report during Lucky Week will be multiplied by said number.

The galaxy exploration and sense of journey and accomplishment in Noby Noby Boy make for a truly epic and sublime gaming experience. If you have a PS3 you really owe it to yourself to experience this game. It will be the best $5 you've ever spent.
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Thursday, May 21, 2009

The Neo-2D Action Post!: Starring Shank and Dust

Who doesn't love a meticulously crafted, gorgeously animated sprite?

2D games have kept a low profile on the living room systems for a while now. With the advent of high-definition graphics on former "next-gen" systems, you'd think that 2D dot-artists would be running for the hills screaming. "Holy s***! I cant e-sketch that big on my Wacom tablet! "

It's astounding that over the last few years we have witnessed a 2D revival on the current generation of platforms, many rendered in undoubtedly time consuming high definition.

Here is a pair of upcoming 2D show-stoppers that I'm sure will join the ranks of Castle Crashers, Warioland: Shake It!, Soldner-X, and Braid, just to name a few.

This footage is from an alpha-build of XNA-developed Elysian Tail: Dust, created by Dean Dodrill.



The animation is breathtaking! Hope the furry-esque character designs don't turn people off from this awesome looking hack-n-slasher.

This next video is also pre-alpha footage, but much like Dust, even it it's early stage the art and animation looks superb.

Klei Entertainment, of Eets fame, are developing a Tarantino-inspired 2D action side-scroller titled Shank and it's shaping up nicely to say the least.



Klei have yet to officially announce a platform release yet, but the controller shown at the beginning of the video suggests that this may come out on XBOX LIVE Arcade. Maybe an announcement will be made at E3.

Viva la 2D!


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As if You Need Another Reason to be Excited: Uncharted 2 Multiplayer



Excuse me while I put on my Young Jeezy voice...

Ha ha!!!


I am usually not too crazy about online multi-player, but I have to admit, this looks like a lot fun. I mean, what could be better than pulling your homie off of a building by his leg while suspended a hundered feet in the air? Just icing on the cake that is looking to be one of the hottest games of the year.
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Wednesday, May 20, 2009

It's All About the Fear: Punch Out!! Wii Review


Of all the terrifying characters I have met in the gaming world: Pyramid Head, the Cyberdaemon, Big Daddies or these guys, one villain in particular stands out. One who frightens me in a way that no other can...

Soda Popinski.

Besides having the laugh of a homicidal manic: he's big, ugly as hell, freakishly proportioned, and has a questionable addiction to "soda" (yeah, um...more like PCP.) The real secret to Soda Popinski's reign of terror though, is his speed. He is fast. Fast and strong. Like many of the later characters in the original Punch Out, he will take advantage of even the smallest mistake in your game and pummel you to quivering pulp in a matter of seconds. The ability that the Punch Out's baddies have - to instantly turn a fight in their favor - always kept me in a state of total panic. As far as I am concerned, a large part of what made the original Punch Out so amazing was it's power to strike deep and intense fear into even the coldest, most un-shakable gamer. The villains of Punch Out got into your head, and once they were there, they were there for good.

Of course, I absolutely loved both the OG Punch Out and its Super Nintendo sequel, Super Punch Out. Even though they both scared and frustrated the hell out of me, they were fantastic games boasting imaginative characters and absolutely addictive gameplay. Naturally, I was incredibly excited when I first heard that Nintendo would be bringing back their beloved franchise, but when the news hit they would be farming the development to the barely known Next Level Studios, I got a bit nervous. Would they be able to capture the character? The heart? The FEAR? Well, the wait is finally over and I have been able to spend some quality time with the latest installment in Nintendo's classic series.

Does Punch Out!! Wii live up to the hype? See the full review after the break!!!

Right off the bat, it's obvious that that Next Level is aims to hold true to the Punch Out legacy and pump the nostalgia factor as far as it can possibly go. Innovation and new ideas were not high on the developer’s priority list, but that’s not really what I was expecting, or hoping for, to be quite honest. This game makes no qualms about its fan-service: nearly every character in Punch Out!! Wii's roster has appeared previously in the series and they all look, act and fight just the way you hoped they would. Hearing Doc Louis giving Little Mac inspirational pep-talks between matches for the first time is a load of fun, especially since his voice sounds exactly the way you imagined it would back in the day. All the classic tunes are there as well, only this time, with the added punch of live horns and shredding guitars. The controls feel just the way you would expect, left and right dodging, high and low punches, the heart meter, the star punches, it's all there and it all feels great.

It isn't until you reach the final third of the game that the true essence of Punch Out!! Wii comes to life. That’s when things start to feel less like nostalgia and more like reliving a nightmare from your past. I mean that in the best possible way, of course. When the fights start to get really scary, you know that Next Level has done their job. You’ve got your Soda Popinski, just as blood-hungry and bat-shit-insane as ever before, you’ve got Bald Bull with easily one of the most intimidating special moves in gaming history and of course, Super Macho Man, who brings not only the fear of an instant knock-out but also the unease of a potential sexual assault on our Little Mac. When you finally meet Mr. Sandman at the "end" of the game, he is so massive, so quick and so powerful that the hardest part of the fight is getting past the intimidation factor. He will literally syke you out with an occasional "boo" between hammering your head into your shoulders with overhead punches. My friends, the fear you remember is there, maybe more so now than ever.

I imagine working on a game series that people love and treasure as much as Punch Out is a lot like that fight with Mr. Sandman: intimidating and overwhelming. Despite the odds, the little game company that could, Next Level, has really won me over with their heartfelt sequel to the most racially and culturally stereotyping videogame of all time. Much the way that the Little Mac always gets his win, no matter how huge the goon you throw against him.
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Could This be the New Team ICO Game???



Above is a link to about three and a half minutes of what is allegedly test footage from the new Team ICO project. I say allegedly because nothing official has been released from either Sony or Team ICO as to whether or not this leaked video reel is actually from the much-loved, art-house developer. Perhaps it's a hoax? Perhaps it's a loving homage to Team ICO from a fan? Whatever it is, it looks absolutely incredible....

Let's just move forward assuming it is real, shall we? My impressions of the video after the break.

Taking what seems to be a blend of the two Team ICO projects: Shadow of the Colossus and of course ICO, this new game looks to incorporate innovative platforming, a child-like hero, themes of companionship and giant creatures (or at least one.) Speaking of giant creatures, the hero's massive kitten/rat partner is the stuff that dreams (maybe nightmares) are made of. It's beautifully designed and rendered: I love the beady, glowing eyes, feathery hide and ugly rat tail. The creature seems to carry realistic weight, something that many developers can't seem to get right and Team ICO totally nailed with Shadow of the Colossus. Hanging on to the creature while it is scaling mountains and jumping over chasms is sure to be a thrilling experience.

Though the elements shown in the footage look to be in-keeping with the Team ICO's typical themes of ruins, quiet heroes, caves, creatures and epic vistas, the power of modern graphics processors brings an entirely new level of detail and focus to the vision. That's what has me so excited about this game - the idea of incredibly creative developers taking advantage of incredibly powerful hardware. I am sure we will see things in this new project that we have never seen before and the results will be very important to the gaming world, or at the very least, yours and mine.
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Sunday, May 17, 2009

Weekend Wrap-Up: Madworld and Uncharted's Love Child

Ahhh...Nothing beats a lazy weekend where instead of going outside to enjoy the late-spring weather, you're pent up inside playing video games. The sun glare in my television beckons me, "come out and play!" it says.

F*** you sun! Can't you see I'm trying to beat this boss!? Damn!!! I need black curtains.

More after the break!

So this weekend I sat down again with Madworld for the Wii and came to an alarming realization that I'm actually stuck on this deceptively simple game (at least on the default difficulty.) Frank's Castle is the first level where I get killed by regular scrub enemies and it's always the same giant-scissors wielding devil-mask guy that gets me.


Another realization I've come to with Madworld is that you can't be lazy with the motion-controls. To do our hero Jack's horizontal attack you can't fake the funk. A wide horizontal swipe with the wii-mote is really the only way to consistently do this move that is needed to fillet giant-scissors wielding devil-mask character. Problem is, I'm too lazy to actually put any real life physical effort into playing video games, so that's probably why I keep getting iced on this level.

Motion-controls were great the first time you swung your tennis racket as your mii-doppelganger in Wii Sports two and a half years ago but now, for the most part, I'm kinda over it. The new Punch Out!! for Wii is being advertised as a motion-control-heavy game but thankfully, it allows players to tilt the wii-mote on its side for a "classic" control scheme. Guess how I'll be knocking out Glass Joe?

Back to Madworld. Armed with only one life left, I finally made it to the end of Frank's Castle to face the boss, a King-Kong-sized Mary Shelley inspired monster-man sitting eerily still in his electric-chair throne. All of the bosses so far in this game have been gnarly, but none intimidating enough to the point that I didn't think I could take them down on the first try. Frank was a different story. Again, this boss is the size of a Shadow of the Colossus beast, and simple hacking away at him with your chainsaw arm just ain't gonna' cut it (da-dum-snik!) Needless to say, I didn't beat Frank on the first try, in fact, he destroyed me instantly by swatting me off the upper-level catwalk plummeting me into the electrified cesspool below.

Game over.

Oh well...Maybe next time.


As the weekend rolled on I was inspired by Chris's Uncharted 2 hype-piece to pop in the original Nathan Drake romp. It had been a while since I played Uncharted and was happy to find it's stunning graphics and it's "Prince of Persia meets Gears of War" gameplay have held up nicely over the past year and a half. I started a new game on normal difficulty and played for an hour or so. As I guided Drake through the lush jungles and murky ancient ruins my excitement for Uncharted 2 really sunk in. Game sequels often surpass their originals and if this remains true for Uncharted 2, it could be a Game of the Year contender. Judging from the 5 minutes of footage shown earlier this week, I have no doubt that it will show up somewhere on our list come the end of December.

As the weekend drew to a close I got an urge to try out a new game. I browsed the demo section of XBOX LIVE and was pleasantly surprised to find a demo for XMEN Origins: Wolverine. My interest in this title had been piqued by buzz it's received on many of the gaming podcasts that I listen to. I think it was on the Joystiq podcast when one of the hosts mentioned that this game couldn't have originally been designed as a Marvel movie-licensed game because it was too good. Other podcasts have described it as a fun action game that was not worth full price but definitely deserved a weekend rental. Games that are prescribed that description by smug professional game journalists usually turn out to be really good to us unwashed commoners, so I thought I'd give Wolverine a whirl.

The first thing that shocked me wasn't the slightly above average graphics or snappy gameplay mechanics. No, it was the ridiculous amounts of bloody pulpy gore that ensues as you glide Wolverine through swarms of unfortunate enemies. Remember "hard R" movies? Well, this is a "hard M" game tied to a "soft PG13" movie and I'm equally thrilled as I am puzzled by this paradox.

Once I wiped the bloody giblets from my face I found that this game demo actually was, dare I say, too good. The game devs behind this game did a great job capturing the savage brutality of the character. As Wolverine you absolutely devastate the poor chumps brave enough to stare down the end of his razor-sharp claws. XMEN ORIGINS: Wolverine combines the spattered heroic violence from Madworld with the cinematic kinetics of Uncharted to create a game that I'd would most certainly pick up for twenty bucks in the used bin. What a coincidence that my weekend game-fest would be topped off by a game that melded the best elements of the titles that I had been playing.

It's a small game world.
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Saturday, May 16, 2009

Tatsunoko A Go For North America!

Time for all you Capcom fighter fans to get your Wii back from the pawn shop.

NeoGAF.com confirms by way of a scan from the latest Nintendo Power that Tatsunoko Vs. Capcom is officially coming to a North American Wii near you.

Capcom had past gone on record that western companies holding the rights to the various Tatsunoko characters (Speed Racer, G-Force, etc...) were holding up the release of the game stateside. It's nice to see that legal matters were settled so this highly sought after title will now be available to fighter fans hungry for some "mahvel-esque" 2D fighting action.

The question now is, was this title one of Capcom's secret E3 games? Also, will we get arcade sticks for TvC?

E3 is just around the corner...
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Five Minutes of Uncharted 2 Footage: Ready to Poo Poo Pants?


Honestly, I feel like I had no business enjoying the first Uncharted game as much as I did. I never really cared too much for 3d platforming, tomb-raiding or half-tucks, but Naughty Dog won me over in Drakes Fortune with incredible animation, beautiful environments, a sense of real adventure, and a lead character that's so white bread, he's actually quite likable (for a cold-blooded, face-shooting, treasure-stealing murderer.)

Uncharted 2: Among Thieves seems to expand and improve on the original in every conceivable way, which is really saying something...Video after the break!

Let's take a sec here to watch this new, five minute gameplay clip.

Ok. Holy shit.


There is so much amazing jammed in those five minutes that I find it hard to believe what I am looking at quite a good chunk of the time. The first chase scene is one of the most cinematic and intense in-game sequences I have seen in quite awhile (actually reminds me quite a bit of a certain early Naughty Dog title.) Nathan Drake's animation in the fight sequences is so detailed - I don't think I have ever seen so many case-specific animations in such a short segment of gameplay. Clearly, a lot of love went into rending the environment: from the flags fluttering in the wind, to the carefully placed splashes of color, to the broken down buildings casting intricate shadows on the ground and on Drake. It's all really top-notch stuff. What really amazes me though, is how gracefully the game seems to transition between stealth, platforming, melay-action and gunfights. I can't think of any game that tackles so many different styles of gameplay so elegantly.

Rumors are floating around that Uncharted 2 will be hitting the shelves in September of this year...

Day one purchase fellers, day one.
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Wednesday, May 13, 2009

The State of Indianapolis

Both myself and fellow Blast-Blogger Chris Cruz hail from the state of Indianapolis (lol!) so it warms my heart to see former Capcom-God, now Platinum Games game designer-extraordinaire Hideki Kamiya sport such a rad and undoubtedly Japanese garment in his latest Bayonetta commentary video.

Kamiya and the rest of the Platinum games crew have been incredibly generous with the amount of behind the scenes access through blogs/media they have provided on their official site. This young game studio is wise to embrace the fan base that they have carried over from their Capcom/Clover days.

Also, can I please have that American kids job!? Can you imagine how cool it would be to shoot the shit with these legends? A guy can dream right?
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Thursday, May 7, 2009

Mac is Back! Punch-Out Developer Diary

The summer kicks, urr...punches off in less than two weeks with the Punch Out! A game 15 years in the making.

Tide yourself over with this incredibly insightful and well produced developer diary then throw on your sweatpants and start joggin' ya bum!



It's nice to see Nintendo go all out for a fan favorite title. Maybe they will announce some more old-school revival titles at next months e3.
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Afrika Re-Branded And Set For Release NEXT MONTH?


ABC News recently did a report on National Geographic's venture into the video game market thats last sentence caught my attention.

"Other upcoming titles include "Rain Forests" and "Greencity," slated for next year from National Geographic, as well as "National Geographic: Africa," available next month from Sony."

It's pretty safe to assume that National Geographic: Africa is undoubtedly a re-branded version of Sony's photo-safari sim AFRIKA; a game that PS3 owning, Pokemon Snap! fans have been anxiously awaiting to be localized for quite some time.

Will this title stampede into retail or will it silently stalk PSN? Maybe we will find out at E3. Regardless, shooting pictures of giraffes with Sony-branded cameras will be a nice alternative to shooting poor, diseased citizens in the face with a shotgun in that other Africa game.
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Friday, May 1, 2009

OMG! Turtles In Time Remake Coming To XBLA!


This just made my day.

Okay...Now that I've calmed down from the excitement, It's time for assess the situation.

Who is making this game, and are they any good? I'm guessing it's a joint venture between Ubisoft and Konami, but I'm really interested as to what actual team is working on it. It's difficult to read the graphical quality of the game in these small blurry cellphone pics, but it looks like the game isnt using any kind of toon/cel shaders, which I find suprising. I'm grateful thaty they are remaking Turtles in Time, but I really dont want this game to have ugly, low-polygon graphics that are a step down from the vibrant, humorously crafted 2D sprites from the original.

I'm predicting that Turtles in Time will be the crown jewel of Microsoft's XBLA presentation at next months E3. Expect something along the lines of "The original TMNT: Arcade is our top XBLA seller with thousands of fans worldwide. We are pleased to announce today that the games sequel Turtles in Time is also headed to XBLA but with a shelluva twist. The games original 2D graphics have been replayed with stunning 3D HD graphics and will feature additional stages and characters developed exclusively for the XBLA release. When can we expect these Heroes in a Halfshell to return? How about next week?" THE CROWD GOES WILD!

We here at BH HQ will keep you updated and continue to provide commentary on any news developments in regards to this game. Until then, patrol your cities downtown alleys for muggers and dont forget to grab a slice of pepperoni. You cant fight crime without pizza DUDE!


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Thursday, April 23, 2009

Happy Boifday Toitles!


We here at Blast Heroes would like to wish Leonardo, Michelangelo, Donatello and Raphael a happy 25th Birthday!

Anyone who grew up in the early 90's surely has fond memories of the various Ninja Turtles video games. Personally speaking, I was absolutely obsessed with the TMNT arcade game. I remember getting chills watching the opening cutscenes, long before the word "cutscene" was even part of a gamers vocab.

Cooperative game play is all the rage these days, but for me, nothing has come close to the experience of beating TMNT arcade inside Aladdin's Castle with 3 with complete strangers. For those 45 minutes, you and these people who you didn't even know were best buddies. I remember older, scarier looking kids giving me tokens when I was out, so that we could beat the game together. Will younger generations of gamers every experience anything like this?

I speak on behalf of a generation when I say that TMNT has touched our lives in ways that Kevin Eastman and Peter Laird could have never possibly imagined. The Turtles life lessons have made us into the into the radical dudes and dudettes that we are today and we salute them.

Go out and grab a pizza tonight in honor of the heroes in a half shell!
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Tuesday, April 21, 2009

So King of Fighters Walks Into A Bar...


Have you heard the one about the King Of Fighters shmup? Hilarious right? Okay, stop laughing. It's not that funny. Everyone seems to be writing King of Fighters Sky Stage off as being disgustingly Japanese, but I for one think this game has more moxie than half of the Days of Arcade lineup combined.

Let's take inventory on the things that we know will make KOF: Sky Stage awesome.

-The game is a verticle shmup, so that means that all of us that shelled out cash for a fancy-shmancy HDTV now FINALLY have an excuse to turn the telly on it's side. This may be a problem for plasma owners, so please consult your manual before verting.

-You play not as a space-jet, but a FIGHTING GAME CHARACTER. That means you will finally be able to put those blue energy projectiles and flame kicks to good use against alien spacecraft.

-This will undoubtably NEVER come out in America, which makes it even more amazing because we can only imagine from afar how fun it would be to fly around shooting lasers as Terry Bogard.

Kudos to SNK for flying their freak flag high.
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Thursday, April 16, 2009

Hasbro and Capcom Need to Talk...


So I was thinking. What if Hasbro and Capcom got together to make Street Fighter Mighty Muggs? A google search later led me to these incredibly adorable yet equally badass looking Mugg designs of the World Warriors proposed by professional illustator Rocky Davies (BTW Hasbro, hire this guy wouldya?).

Seriously though, if the parties envolved ever did wise up to actually making these things they would sell out as soon as they hit the geek market. It's hard enough finding a Boba Fett Mugg. Imagine trying to get your hands on an M. Bison one?

Every other hot nerd property is getting in on the Mighty Mugg money. Why not Street Fighter?
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Tuesday, April 14, 2009

IGS is Killin' it!!!


My first article on this blog was dedicated to a cartridge-based arcade hardware that remains relatively unknown here in the states, the PGM (Ploygame Master.) During the PGM's short life span, it hosted some of the best modern arcade games you could hope for. International Games System (IGS) - the Taiwanese developer that created the PGM and recently released the PGM II; so naturally I am rooting for their success in the shrinking arcade market. Much to my shock and jubilation, IGS released a press statement last week stating their sales are better than they have ever been.

Digitimes.com, an international technology news site, reported the following:

International Games System (IGS), a Taiwan-based developer of arcade game hardware/software and operator of online games, has reported revenues of NT$296.6 million (US$8.8 million) for March 2009, the company's highest monthly level ever. The record revenues were due to booming shipments of arcade gaming machines to China and Italy, said IGS. While the overall revenues for March increased by 15.6% on month, the revenues attributed to arcade gaming machines hiked by 36% sequentially, IGS indicated.

Following this great news, I am expecting some new games to be developed for the PGM II, which currently only has one title to speak of. Hopefully the PGM II will become more prolific and in turn, a bit more affordable so I can get my hands on one. Regardless though, I am always excited to hear that an arcade developer is doing good business.
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Friday, April 10, 2009

Nasty Sick KOF XII Trailer: 60 FPS?


Watch this trailer then imagine yourself 3 months from now chilling at a Caribbean beach resort, playing KOF XII projected in HD on a ship sail.

I'm totally in love with it's breezy color palette, spicy guitar licks, and how about them graphics? Do I spy 60 hand-pixel-sketched frames per second? Everything about this game screams Summer Vacation Fantasyland.

July cant come soon enough.

P.S. That other more flamboyant 2DHD fighter is also coming to an America near you this summer.
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My Thoughts on The Bioshock 2 footage...

As someone who absolutely adored the first Bioshock, I'm pretty excited about it's sequel based on the small amount of in-game footage that was released last night.

Playing the game as a Big Daddy seems so badass and neat. Looks like they managed to get the weight and movement down perfect; you still seem to lumber around, but it doesn't seem sluggish and clunky like -SPOILERS- when you were in the BD suit towards the end of the original Bioshock. Overall, the animation on everything (including the splicers) seems to have improved.

Then there is the Big Sister, a character that has the potential to be really cool and really creepy. From what I've gathered, Big Sister is going to be on your ass through out entire game, which could possible lead to some intense Resident Evil: Nemisis-inspired set pieces. What I'm wondering is how scared will you be of her when the character that you play as is already pretty scary? What made the encounters with the Big Daddies in the original so intense was that you were just a normal guy (well, minus the super powers) who was pitted against these brooding juggernauts. It was the classic "David and Goliath" scenario. In Bioshock 2 it seems as if those roles are reversed. Sure Big Sis is faster and perhaps smarter, but in the end, you're playing as Big F'n Daddy!

I have high hopes for this title. Let's hope that it lives up to it's name.
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Bioshock 2 Gameplay Footage

I am a bit torn when it comes to the original Bioshock. On one hand it was one of the most atmospheric games I have ever played with an inventive plot, memorable characters and some the best design and lighting this side of Hollywood. However, it was also quite flawed: about two thirds of the way through the adventure the lackluster gun play and repetitive splicer fights start to become tedious and even the incredibly detailed environments weren't enough to keep me totally locked in the experience. With that being said, I still recommend the game to anyone who has yet to play it; it is a unique experience and offers a sense of character and style that very few games can compete with.

A few months ago 2k released a teaser trailer for a sequel to the underwater adventure. As excited as I am for this one, I am also a bit weary of what the final product will offer. The original Bioshock developers 2k Boston are not going to be working on this one replaced instead by a new 2k sister company: 2k Marin which consists of a few members of the original Bioshock team along with some new talent. Hopefully the new blood will be a good thing and Bioshock 2 will be a fresh and improved experience. Unfortunately, judging by the gameplay footage released just a few days ago, I don't see many new ideas or even any real major visual improvements to the original game.

Check it out for yourself and see what you think:



Hopefully 2k Marin will come through with this one. I do have to say the part where the water floods the room was very, very cool...
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Thursday, April 9, 2009

Trent Reznor is Pretty Cool...


Ok, I have to admit, in the nighties I was a big Nine Inch Nails fan. I remember blasting Broken in my living room and basically just running in circles because I was feeling it so hard. I don't think I could go back and listen to any of those jams anymore but at the time they hit the spot. Even if I can't get behind Trent Reznor's recent work, I do like the guys style. As you probably know, he is a self proclaimed gamer nerd. He produced the soundtrack for id software's classic QUAKE and has confessed many times to the huge delays between his albums being due largely to his gaming habit.

Trent recently did an interview for Digg in which he answers questions submitted by the site's subscribed users. interview video and full article after the break

One question that was near the top of the list was about videogames. I was really shocked when I watched the clip below by how much of Trent's gaming philosophy matches my own. When he spoke about the huge budgets of modern games stifling the creative potential for developers,it honestly weirded me out because I just had that exact conversation with Adam a few weeks ago. He raps about games much the way my friends and I do and has that "I'm an old man, I know what I am talking about" approach I can definitely relate to. I found his comments on the potential of the the downloadable marketplace to be especially on-point. I can't tell you how much I agree with what he is saying there; when you don't have to spend a bazillion dollars on a project, you can take some risks and try some new innovative things. Not every game has to be some huge, bloated, cinematic experience - sometimes they can just be fun.

You tell em' Trent:


Wonder what the idea for his rejected game was: Self Loathing Man in Sad Town, perhaps?
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Wednesday, April 8, 2009

The Calm Before the Storm: id Software in 1993

This is a gem: video from id software in 1993, right before the OG DOOM dropped. It's really exciting for me to have this type of insight into the company responsible for a game that literally changed my life. I can still remember vividly the first day I played DOOM and the countless hours spent Deathmatching via dial-up modem.

There is some great stuff in this video: the incredible talent of id's sound designer, Bobby Prince (listen to that interweaving character theme melody) John Romero talking about his masterwork as he is playing it (you can hear the child-like excitement and passion he has for he does.) With a team like that, it's no wonder that DOOM turned out to be the incredible success that it was. Watching this makes me wish id would have produced a full-blown "making of" documentary as they where creating DOOM. I want to see them sculpting the models they photographed for the monsters and I still don't quite understand how the Kevin Cloud created those amazing wall textures...



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Friday, April 3, 2009

Gear up for the Zombie Apocalypse


What I love most about the modern-gaming landscape is that very often something will come out of the blue you've never heard of that looks to be totally "right up your alley".


Case in point: Zombie Apocalypse, a downloadable title shuffling its way to your 360/PS3 in second half of 09'.

Yup, if you haven't figured out that this was a high-score chasin' affair, the cat's out of the bag. Every zombie you kill nets you some points and every five zombies you kill adds one point to the multiplier. When you lose a life, the multiplier resets to zero. Now, you can see how important the Chainsaw Execution and its automatic plus-three to the multiplier is. Another boost to the score comes from the random appearance of survivors. Every so often, a crying lady in a blue pantsuit will come onto the scene and beg for your help. If you can defend her long enough, a ladder will drop from an off-screen helicopter in the sky. It'll take her away and leave an exploding teddy bear for your arsenal and net you 250,000 points. If you don't protect her and the zombies get her, the woman will immediately come back as an infected with her smart suit torn apart and head bleeding. She won't be distracted by bears and she'll really want to kill you.

When you survive a day, your character does a little dance and says something and then you're graded on a golf-like score card on how many kills you got, limbs you removed, survivors you rescued and so on -- including hazard kills. See, at the airport there's a jet engine turning and a helicopter blade cutting into the ground while there's a car crusher at the junkyard. If you shoot a zombie while he or she is standing in front of these objects, they'll stumble back into the killing devices. Seeing as how it takes

It appears to be everything that I could ever want in a game. Top-down twin stick arcade action? Check. Stupid/equally aggressive zombie AI? Check. Gibs? Check. Environmental kills? Check. Chainsaws. Check. Michael Jackson references? CHECK!

Get your soup cans stocked and your machetes sharpened.

On another note... Why do all these new zombie games (I'm looking in your direction COD:Nazi Zombies) have to have AXE-scented nu-guitar riffs as a main musical driving force? Hasn't Thriller taught you guys anything? The undead look, smell and act FUNKY. Let's gets some moog synths and bongos going for God's sake!
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Tuesday, March 31, 2009

How the West was Rude: Call of Juarez: Bound in Blood Footage

If you can look past the characters penchant for sexual harassment and senseless animal slaughtering you may actually find merit in this gameplay footage from Call of Juarez: Bound in Blood.



It's nice to see more western games (no pun intended) in production. The Old West is the perfect canvass for a video game. Blood, guns, greed and justice—all silhouetted by the mighty American Frontier. It doesn’t get more epic than this.

With both Juarez:BIB and Red Dead Redemption galloping into 2009 I couldn't think of a better time to dust off the ol' spurs and food dehydrator.
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Friday, March 20, 2009

More thought's on Flower: Chris's Perspective


Sometimes, I think about the things I would say to the child version of myself if I could travel back in time to meet him: the profound life lessons, which girls to avoid, confidence-boosting details on what adult Chris would become and so on. As much as I would love the opportunity to spend some time with the younger me, something tells me, despite my best efforts, I would probably waste whatever time I had showing him how intense video games are in the future.

Think about it. What would you have done if the grown-up you came in your room, unplugged your NES, put a giant HD television in front of that 19'' Symphonic CRT you were rockin' and showed you Metal Gear Solid, Uncharted, Resident Evil or Call of Duty 4…

If you were anything like me, you probably would have shit the big one.

But after the initial shock, I think young Chris would jump right in to nearly any modern game I showed him, because as much as games have changed, for the most part they still revolve around the same concepts they always have. Kill the bad guys, save the girl, explore the world and complete the mission. I don't think young Chris would be able to see it as clearly as I do now, but every modern space-marine-versus-the-aliens game you could throw at him is basically just an evolved version of Contra. Although games in this generation are more intense, more complicated and demanding on the player (not to be read as more difficult), they nearly always fall back on the same couple of principal ideas.

However there are exceptions to the rule. Every once and a while a game comes along that is so fresh, forward-thinking and unique you might feel like a future you brought it back in time for the current you to see. I recently spent some time with Flower, a downloadable game for the PS3 and I have to say thanks to future Chris for letting me check it out.

Flower is a game that gives you nothing to kill, nothing to destroy, no humans, no aliens, instead it offers a soothing, almost hypnotic gaming experience unlike any other in recent memory. If you really open up to the experience of Flower, it transcends beyond what I would call a video game to something more pure and simple, something else.

It is truly a relaxing game, this fact alone sets it apart from anything I have played in a long time. The relaxing element for me was magnified by the fact that I first played Flower just before going to bed, after a marathon session of Resident Evil 5 and Killzone 2, which are both intense to the point of being near-panic-inducing. It’s incredibly refreshing to play Flower after wading though countless dark and war-torn environments, killing anything that moves, knowing that you are only one wrong move away from instant death.

The controls are simple and instantly intuitive, just tilt the Dualshock3 back and forth or side to side to guide your “character”, a string of floating flower pedals, towards its destination. I am really surprised how well the motion controls work after so many failed attempts at using them by games with ten times the budget of flower. I had written off the PS3’s motion controls along time ago, but flower demonstrates that it is possible for them not only to work, but work exceptionally well.

As you breeze through Flower, the painterly graphics wash over you like rays of sunshine. Every blade of grass, leaf and pedal is so lovingly rendered you will swear you can smell the warm summer air coming trough your screen. Each of the five “stages” has its own unique visual mood and character, providing a variety to the experience that keeps you in at peak interest until the end of the relatively short play-through. With the lack of beauty and color in many modern games, it’s not enough to say that Flower is visually inspired. It is visually inspirational.

There is a subtle narrative told through Flower that I won’t delve into here because I don’t want to take away any of what the game has to offer you. However, the game developers themselves have referred to flower as “a videogame version of a poem” if that gives you any idea of what to expect.

Although I can’t say for certain what young Chris would have thought of Flower, I can speculate that without the years of gaming experience that I now have, he may not have “got” it. However, for us who have grown up with them all of our lives, Flower proves to be a reminder that video games can be more than what we are accustomed to and perhaps offers insight to what games may become in the future.
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Cletus Clay Breaks the Mold


I just found out about this game 5 minutes ago and I'm already salivating at the prospect of getting my hands on it.

Imagine creating all of the art assets for a game, from the character models to animations to all of the textures. Now imagine doing it with clay models. That is the task that the folks at the independent studio Tuna have taken on for the upcoming downloadable game Cletus Clay. But this isn't just a game about clay models. It's an action side-scroller starring the southern bumpkin Cletus (and his brother Emmet if you want to tackle the game with a friend) in a battle with aliens across 12 stages. The makers describe it as a, "wild and crazy, no-holds-barred, rootin' tootin' varmint shootin' side-scrolling platform brawler for home console."

Check out this video and pay close attention to the waterfall. Amazing no?

Is Cletus Clay a front-runner for Game of the Year 2009? Only time will tell but lets hope that it does well enough to merit a revival of both Clay Fighter and Redneck Rampage.
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Wednesday, March 18, 2009

New Uncharted 2 Screens Reveal Drake's New Look

This latest batch of squeaky-clean screens from the follow up to Sony's Uncharted remind us that Nathan Drake still has a wonderful knack for looking fabulous, even in light of battling tanks in the Himalayas.

Drake, I must know what kind of pomade you are using to make you hair look so luxuriously HD? Also, Leon from over at Resident Evil wanted to know where you found that delightfully rugged, Mongol-chic winter coat. Apparently he left his vintage bomber jacket at the club a few weeks back.

From here on out, Blast Heroes is a game-fashion gossip blog.
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Monday, March 9, 2009

Jumpin’ Jellybeans! A Boy and His Blob dev WayForward Dishes out the Details

G4tv.com has an interesting interview with VIPs from WayForward in regard to their recently announced A Boy and His Blob wiimake.

While we’re on the subject of Blob, have you seen this game in motion?



Wow. The animation is gorgeous and the overall art directions oozes at the seams with sticky nostalgic goodness.

Now I’m hungry for jellybeans.
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Tuesday, March 3, 2009

Get Ready!!!: KOF XII Heading Home in July

2009 is shaping up to be another great year in gaming, especially now that the long-awaited, much-hyped, King of Fighters XII has an official release month. According to a press blurb that was dropped today by SNK, we can expect this strikingly beautiful and fully 2d fighter to hit both PS3 and 360 in July.

I am extremely excited about getting a copy of this game; predicting a lot of intentional pausing to get an up-close-and-personal view of the incredible art that went into making it. Hopefully it will play as good as it looks. I gotta practice my SNK style super move controls, those crazy-ass, quarter-forward-half-backward-back-to-forward-with-a-twist motions always gave me a hard time. I guess I need to hurry up and mod my fightstick with some Sanwa parts!

To get the hype goin' - check out this new, oddly "merican" style, trailer:


See you on PSN and Live in July! Continue Reading...

Sunday, March 1, 2009

Ken Pro Tips: Scrubs Take Note...


Tired of losing at Street Fighter 4?

This instructional video will get you up to par with the most elite players and will have you swimming in BPs.



Good game son...Now where did I put my backpack.
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