Friday, April 3, 2009

Gear up for the Zombie Apocalypse


What I love most about the modern-gaming landscape is that very often something will come out of the blue you've never heard of that looks to be totally "right up your alley".


Case in point: Zombie Apocalypse, a downloadable title shuffling its way to your 360/PS3 in second half of 09'.

Yup, if you haven't figured out that this was a high-score chasin' affair, the cat's out of the bag. Every zombie you kill nets you some points and every five zombies you kill adds one point to the multiplier. When you lose a life, the multiplier resets to zero. Now, you can see how important the Chainsaw Execution and its automatic plus-three to the multiplier is. Another boost to the score comes from the random appearance of survivors. Every so often, a crying lady in a blue pantsuit will come onto the scene and beg for your help. If you can defend her long enough, a ladder will drop from an off-screen helicopter in the sky. It'll take her away and leave an exploding teddy bear for your arsenal and net you 250,000 points. If you don't protect her and the zombies get her, the woman will immediately come back as an infected with her smart suit torn apart and head bleeding. She won't be distracted by bears and she'll really want to kill you.

When you survive a day, your character does a little dance and says something and then you're graded on a golf-like score card on how many kills you got, limbs you removed, survivors you rescued and so on -- including hazard kills. See, at the airport there's a jet engine turning and a helicopter blade cutting into the ground while there's a car crusher at the junkyard. If you shoot a zombie while he or she is standing in front of these objects, they'll stumble back into the killing devices. Seeing as how it takes

It appears to be everything that I could ever want in a game. Top-down twin stick arcade action? Check. Stupid/equally aggressive zombie AI? Check. Gibs? Check. Environmental kills? Check. Chainsaws. Check. Michael Jackson references? CHECK!

Get your soup cans stocked and your machetes sharpened.

On another note... Why do all these new zombie games (I'm looking in your direction COD:Nazi Zombies) have to have AXE-scented nu-guitar riffs as a main musical driving force? Hasn't Thriller taught you guys anything? The undead look, smell and act FUNKY. Let's gets some moog synths and bongos going for God's sake!

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